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NAVIGATION
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Lecture Notes
 
Chapter 3
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Chapter 3 Notes
Navigation
Process of determining and maintaining a course from one place to another
Two basic forms
- Path integration
- Piloting
Path Integration (Dead Reckoning)
Determining change in position by integrating velocity with respect to time
- Velocity: speed and direction
- Velocity on a plane is a 2-dimensional vector
- e.g., (10,3) = 10 m/s North and 3 m/s East

Need distance and angular information
Overall velocity may not be due to animal's locomotion alone
- e.g., crosswind, current, moving sidewalks, etc.
To determine course
- Add animal's movement vector to additional vectors
Computation of Position
Brain function
Dedicated neural structure
- Innate process
- Nervous system "does the math"
A Warning
Navigational tasks requiring "complex" mathematical descriptions aren't necessarily neuronally complex
- Mathematics is a human notational system
- A representation of the world
Natural selection
- Selects for adaptive systems
- Functional (i.e., working) isomorphisms
Piloting
Need to determine position and heading
- Position: coordinates on a map
- Heading: orientation on the map
- Angular distance between grid north and egocentric north
Egocentric and Geocentric Coordinates

Egocentric: in relation to self
Geocentric: in relation to fixed point in environment
Spatial Representation in Coordinate System
1. Displacement of the mapping
- Where something is on the map?
2. Scale of the mapping
3. Orientation of the mapping
Coordinate Systems
Uses a "grid" to represent location
- Doesn't have to be rectangular grid
- e.g., Cartesian vs. polar
Fixed point
- coordinates are invarient on the map
- Point doesn't move
- e.g., Edmonton
Types of North
Grid north
Egocentric north
True north
- Northern end of earth's axis of rotation
Local magnetic north
- Direction of magnetic field at a given place
- Can vary from place to place






















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