The World of Darkness


Welcome to the homepage for an interactive, on-going, e-mail based role playing game set in White Wolf's World of Darkness. There are currently three players participating in the story:

Seeing as how all the players are Canadian we thought it would be a nice touch to set the game in Vancouver (our choice was also assisted by the fact that White Wolf has yet seen fit to produce an Edmonton sourcebook...). Player characters are of a variety of the World of Darkness "races", which can lead to some interesting game dynamics. We hope.

We've had a few problems with getting this game going in the past, however, we are hopeful that with the slight format change we have instituted that things will pick up. Instead of having a single Storyteller, all players share in this duty. Think of it, if you will, as being analogous to a written, shared-world anthology (e.g., Thieve's World). The players are free to interact with one another, or not, as they see fit. Additionally, players are able to use the various non-player characters interchangably, with the caveat that you can not kill off an NPC if you did not create it without the express permission of the NPC's creator.


Here's are some of the story posts to date. Note: if you want to read the messages in a sequential story line, take careful note of the Game Date tags (usually these tags are the same as those indicating when the story was Posted, but not always).

If you want to read through these posts more as a story, click to go to the Chronological Listing by game date.

If you want even more of a story feel, click this link and you'll get all the posts arranged by game date in one sequential document, like a novel.

Neumann

Snyder

Woods


While the setting of our game is Vancouver, it should be remembered that the Vancouver of the World of Darkness is somewhat different from the city in our world. This also applies to the language. The World of Darkness is much more fragmented than our own world. People may live, grow old, and die without ever leaving the city of their birth, or possibly even remain within a particular portion of a city (e.g., the large China Town section of Vancouver). One of the consequences of this regionalization is an increase in distinctive dialects. Particular sub-sets of society begin to develop dialects, or slangs, that are specific to their own social or economic class. Michael has been playing around with this idea and has begun working on a "Street Slang Dictionary". It is hoped that additional dictionaries will be created as the game progresses for everything from corporate executives, to housewives, to police.


This site is maintained by Michael Snyder.
Click here to send Michael mail.

To go to Michael Snyder's homepage, click the icon.

Click here to send Steven Neumann mail.

Click here to send Earl Woods mail.


Site created: 20.3.97
Site last updated: 21.4.97